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set_material_param

Modify a single material parameter in a Godot .tres file by specifying its path, parameter name (e.g., metallic, roughness), and value.

Instructions

Set a single material parameter.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesPath to .tres material file
paramYesParameter name (e.g. "metallic", "roughness", "albedo_color")
valueYesParameter value (e.g. "0.5", "Color(1,0,0,1)")
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden, but it only states the action without disclosing that it modifies the .tres file on disk, whether changes are persistent, or what error behavior occurs. It adds no context beyond the tool's name.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single short sentence that is front-loaded and completely free of redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The schema covers parameter meanings well, but the description omits behavioral context such as persistence and prerequisites. For a simple setter, this is minimally adequate but not rich.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

All three parameters are fully described in the schema with examples (path, param, value). The description adds no additional semantic detail, so it meets the baseline for high schema coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('Set') and identifies the resource ('material parameter') and scope ('single'), which clearly distinguishes it from sibling param setters for other resource types (e.g., set_environment_param, set_shader_node_param).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives, nor does it mention prerequisites like the material file needing to exist. The agent must infer usage from the name and schema.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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