Skip to main content
Glama

create_shader

Create a new shader file from a template for Godot projects. Specify the output path and shader type to generate a .gdshader with the appropriate structure.

Instructions

Create a new .gdshader from template.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesOutput path (relative to project root, e.g. "shaders/glow.gdshader")
typeYesShader type template
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations are absent, so the description carries full responsibility. It only states the core action and does not disclose overwrite behavior, file system side effects, or template selection semantics. This is a gap for a file-creating tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence that is front-loaded with the verb and resource. Every word earns its place with no redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple create tool with fully documented parameters, the core functionality is clear. However, it lacks behavioral context such as overwrite policy or what determines the template used, which prevents it from being fully complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, with both 'path' and 'type' having helpful descriptions and the enum listing valid template types. The description adds no parameter details beyond implying a template-based creation, so baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (Create), resource (.gdshader), and source (from template). It distinguishes from siblings like write_shader (arbitrary shader content) and create_visual_shader (visual shaders) by specifying the template-based creation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool versus alternatives such as write_shader or create_shader_include. No mention of exclusions or preferred use cases.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/yanhuifair/Godot-MCP'

If you have feedback or need assistance with the MCP directory API, please join our Discord server