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read_texture_info

Retrieve texture asset details from a Godot project by providing its file path. Returns information about the texture's properties.

Instructions

Read texture asset info.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesPath to texture asset (e.g. "sprites/hero.png")
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of behavioral disclosure. It only says 'Read', implying a non-mutating operation, but does not specify what info is returned, error behavior, or any side effects. The absence of an output schema makes this vagueness problematic.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no waste. It is appropriately concise for a simple tool, though under-specified in terms of content.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool has no annotations and no output schema, the description is too vague. It does not clarify what 'info' includes or how the agent should use the result, making it incomplete for reliable invocation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema description covers 100% of the single parameter 'path', including an example. The description adds no additional meaning beyond what the schema already provides, so the baseline score of 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses the specific verb 'Read' and the resource 'texture asset info', making it clear the tool retrieves information about a texture asset. However, it does not distinguish it from sibling tools like 'list_textures' or 'load_sprite'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool versus alternatives. The description simply states the function without providing context, exclusions, or references to related tools such as 'list_textures'.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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