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create_nav_mesh

Create a NavigationMesh .tres file for Godot by specifying output path and agent parameters like size, height, and radius. Use it to generate navigation meshes for AI pathfinding.

Instructions

Create NavigationMesh .tres.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesOutput path for NavigationMesh .tres
cell_sizeNoVoxel cell size
cell_heightNoVoxel cell height
agent_heightNoAgent height
agent_radiusNoAgent radius
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must disclose behavioral traits. It only states the action 'Create' without explaining side effects such as file overwriting, whether it bakes geometry from the current scene, or required state. This is insufficient for a write operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single short sentence, which is concise and front-loads the core purpose. However, it is arguably too terse for a tool with five parameters, lacking necessary detail while remaining free of fluff.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool has five parameters and no annotations or output schema, the one-sentence description is inadequate. It does not explain what NavigationMesh is for, how parameters affect the output, or any usage context, leaving the agent with insufficient information.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, meaning the schema already documents each parameter. The description adds no additional meaning beyond what the schema provides, so the baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Create NavigationMesh .tres.' uses a specific verb (Create) and resource (NavigationMesh .tres), clearly stating what the tool does. It does not explicitly differentiate from sibling tools like create_nav_link or editor_bake_navigation, so it falls short of a 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives such as editor_bake_navigation or create_nav_link. There is no mention of prerequisites, context, or exclusions, leaving the agent without direction on tool selection.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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