create_nav_mesh
Create a NavigationMesh .tres file for Godot by specifying output path and agent parameters like size, height, and radius. Use it to generate navigation meshes for AI pathfinding.
Instructions
Create NavigationMesh .tres.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Output path for NavigationMesh .tres | |
| cell_size | No | Voxel cell size | |
| cell_height | No | Voxel cell height | |
| agent_height | No | Agent height | |
| agent_radius | No | Agent radius |