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remove_node

Delete a node from a Godot scene by providing the scene file path and the node path to remove.

Instructions

Remove a node from a scene.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
node_pathYesNode path to remove (e.g. "Main/Enemy")
scene_pathYesPath to .tscn file
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden of behavioral disclosure. It does not mention whether removal is permanent, whether it saves the scene file, if children are removed, if the scene must be open, or any undo/recovery options. For a mutation tool, this is a significant transparency gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with zero wasted words. It earns its place by stating exactly what the tool does, though it is terse.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a destructive mutation tool with no annotations and no output schema, the description is too thin. It omits side effects (e.g., file saving, cascade deletion), prerequisites, and any confirmation or error behavior, leaving the agent underinformed for correct invocation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so both parameters (scene_path and node_path) are already documented in the schema with examples. The description adds no additional parameter semantics, so the baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a clear action ('Remove') and target ('a node from a scene'), which is specific enough to understand the tool's core purpose. However, it does not explicitly differentiate from sibling tools like editor_remove_node or modify_node, so it misses the highest bar for sibling distinction.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided about when to use this tool versus alternatives such as editor_remove_node, modify_node, or rename_node. The description only states the action without any context about prerequisites, scene state, or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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