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editor_focus

Focus the Godot editor window to bring it to the foreground. Useful when the editor is hidden behind other windows.

Instructions

Bring the Godot editor window to the foreground.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full burden. It explicitly states the observable effect (window comes to foreground) and implies no side effects. For a trivial UI operation with zero parameters, this is sufficient and unambiguous.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One clear, single-purpose sentence with no filler or redundancy. It is perfectly concise and front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

This is a simple tool with no parameters, no output schema, and a single clear behavior. The description fully communicates what the tool does and needs no additional context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool has zero parameters, so the schema provides 100% coverage. No parameter descriptions are needed. Per rubric, 0 params earns a baseline of 4.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action: 'Bring the Godot editor window to the foreground.' The verb 'bring' and resource 'Godot editor window' are specific, and this tool is distinct from siblings, none of which mention focusing the window.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied: use when you want the editor window in the foreground. However, there is no explicit statement of when to use this tool versus alternatives, nor exclusions. The context is clear but not spelled out.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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