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editor_add_node

Add a new node of any type to the currently open Godot scene. Specify node type, name, parent, and properties to customize the node.

Instructions

Add a node to the currently open scene in editor.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoNode name (auto-generated if omitted)
typeYesNode type (e.g. "Sprite2D", "CollisionShape2D")
parentNoParent node path.
propertiesNoProperties to set
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations are absent, so the description carries the full burden. It only states the action without disclosing side effects, permissions, or whether the change is immediately applied or requires saving. For a mutation tool, this is a significant gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence that is front-loaded and free of filler. It is appropriately concise, though it sacrifices some informational content for brevity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a mutation tool with no annotations and no output schema, the description is too minimal. It does not explain return values, error conditions, or prerequisites such as the editor being running. The schema provides parameter detail, but broader context is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema covers all parameters with descriptions (100% coverage), so the description does not need to add parameter details. The baseline is 3, and the tool description adds no additional meaning beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (add), the resource (node), and the context (currently open scene in editor). It is specific enough to distinguish from many sibling tools, but it does not explicitly differentiate from similar tools like 'add_node' or 'editor_create_mesh_instance'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. There is no mention of prerequisites (e.g., editor must be open) or exclusions for certain node types. The context is implied but not explicit.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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