editor_set_tab_container_param
Set a property on a TabContainer or TabBar node in the open Godot scene, using a GDScript literal value.
Instructions
Set a property on a TabContainer/TabBar node in the open scene.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| param | Yes | Property key to set (e.g. "mass", "energy", "visible") | |
| value | Yes | Property value as GDScript literal (e.g. "40.0", "true", "Color(1,0,0,1)") | |
| node_path | Yes | Node path in the currently open scene |