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create_image_texture

Creates a .tres ImageTexture resource that points to an image file, enabling Godot to reference it as a texture.

Instructions

Create an ImageTexture .tres pointing at an image file.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesOutput .tres path for the new ImageTexture (e.g. "textures/hero_tex.tres")
sourceYesSource image path relative to project (e.g. "sprites/hero.png")
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden. It discloses that a .tres file is created referencing an image, but does not mention overwrite behavior, source file validation, or side effects like directory creation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no redundant words. It clearly conveys the operation without excessive detail.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 2-parameter tool with complete schema coverage, the description is functional but lacks behavioral caveats (e.g., overwriting) and explicit usage guidance vs sibling texture creation tools. No output schema or annotations to compensate.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Input schema already documents both parameters with examples (100% coverage). The description adds minimal semantic value beyond stating the relationship between the .tres and the source image, so baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('Create') and resource ('ImageTexture .tres') with a clear relationship to an image file. It distinguishes this from sibling tools like create_atlas_texture and create_noise_texture.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies the use case (creating an ImageTexture resource pointing at an image) but does not explicitly state when to prefer this over alternatives like create_atlas_texture or create_noise_texture. No exclusions or alternative guidance is provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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