add_shader_graph_node
Add a node to a VisualShader graph in Godot, selecting from over 40 types including constants, math, textures, and effects.
Instructions
Add a node to a VisualShader graph. 40+ node types available (constants, math, textures, effects).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Path to VisualShader .tres file | |
| params | No | Override default params | |
| position | No | [x, y] position on graph canvas (default: auto-place) | |
| node_type | Yes | Node type shorthand (e.g. "color_constant", "add", "texture2d", "fresnel"). Use list_shader_node_types to see all options. |