create_physics_material
Create a Godot PhysicsMaterial resource with adjustable bounciness, friction, roughness, and absorbency to define surface behavior.
Instructions
Create PhysicsMaterial.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Output path (e.g. "physics/ice.tres") | |
| rough | No | Rough surface | |
| absorb | No | Absorbent mode | |
| bounce | No | Bounciness (0=none, 1=perfect) | |
| friction | No | Friction coefficient (0=ice, 1=rubber) |