Skip to main content
Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
GODOT_PATHNoPath to Godot executable (optional, auto-detected)

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
add_animation_libraryC

Add animation library to player.

add_animation_trackC

Add track to animation.

add_audio_busC

Add audio bus to layout.

add_autoloadC

Add an autoload entry.

add_bus_effectC

Add effect to audio bus.

add_input_bindingA

Add key/mouse/joypad binding to action.

add_nodeC

Add a node to a scene.

add_script_exportB

Add @export variable to GDScript.

add_script_functionC

Append a function to GDScript.

add_script_signalB

Add a signal declaration to GDScript.

add_shader_graph_nodeB

Add a node to a VisualShader graph. 40+ node types available (constants, math, textures, effects).

add_theme_typeC

Add a control type (font size/color) to a Theme.

add_tileset_sourceB

Add an atlas source (texture) to a TileSet.

add_translation_keyA

Append a translation key/row to an existing CSV.

attach_scriptC

Attach a script to a node.

capture_screenshotC

Capture screenshot of running game.

clone_nodeC

Deep-clone a node in a scene.

compile_shaderA

Compile (reimport) a .gdshader via Godot editor or local validation.

connect_shader_graph_nodesB

Connect two node ports in a VisualShader graph.

connect_signalC

Connect a signal between nodes.

create_animationB

Create Animation .tres resource.

create_atlas_textureC

Create AtlasTexture .tres.

create_audio_bus_layoutD

Create AudioBusLayout.

create_camera_attributesB

Create CameraAttributes (Practical or Physical) for 3D camera DOF and auto-exposure.

create_collision_polygonC

Create CollisionPolygon2D.

create_curveC

Create Curve .tres.

create_directoryC

Create a directory in project.

create_environmentC

Create Environment from preset.

create_gdextensionB

Create a .gdextension config file.

create_gradientC

Create Gradient .tres.

create_grid_mapC

Create a GridMap node for 3D tile-based level design.

create_image_textureA

Create an ImageTexture .tres pointing at an image file.

create_jointB

Create a physics joint.

create_mesh_primitiveA

Create 3D mesh resource: Box, Capsule, Cylinder, Plane, Sphere, Torus, etc. (11 types).

create_multimeshB

Create a MultiMesh .tres resource.

create_nav_linkB

Create a NavigationLink3D between two points.

create_nav_meshC

Create NavigationMesh .tres.

create_noise_textureC

Create NoiseTexture2D.

create_physics_materialC

Create PhysicsMaterial.

create_resourceC

Create a resource from template.

create_sceneC

Create a new scene from template.

create_scriptC

Create a new script from template.

create_shaderB

Create a new .gdshader from template.

create_shader_includeB

Create a .gdshaderinc file.

create_skyB

Create a Sky .tres with a procedural or panorama sky material.

create_spring_armA

Create a SpringArm3D for smooth camera follow.

create_sprite_framesC

Create a SpriteFrames .tres resource with named animations.

create_themeB

Create a Theme .tres resource.

create_tilesetB

Create a TileSet .tres resource.

create_translationC

Create translation CSV.

create_vehicle_bodyC

Create a VehicleBody3D with VehicleWheel nodes for car physics.

create_visual_shaderB

Create a new VisualShader .tres graph file.

create_worldC

Create World3D .tres.

create_world_environmentC

Create a .tscn with a WorldEnvironment node referencing an Environment.

delete_fileA

Delete a file with .bak backup.

diff_animationB

Compare two Animation .tres files.

diff_project_configA

Compare two config files (project.godot, .cfg, .import) ignoring whitespace and comments.

diff_resourceC

Compare two resource files.

diff_sceneC

Compare two scene files.

diff_scriptA

Compare two GDScript files line-by-line.

disconnect_shader_graph_nodesB

Disconnect two node ports in a VisualShader graph.

disconnect_signalD

Disconnect a signal.

duplicate_resourceB

Duplicate a .tres resource.

duplicate_sceneC

Duplicate a scene file.

edit_sceneC

Apply batch operations to a scene.

editor_add_autoloadC

Add an autoload singleton via editor API.

editor_add_input_actionC

Add an input action via editor API.

editor_add_nodeC

Add a node to the currently open scene in editor.

editor_attach_scriptB

Attach a script to a node in the editor.

editor_bake_lightmapsB

Trigger lightmap baking.

editor_bake_navigationA

Bake navigation meshes for all NavigationRegion nodes in current scene.

editor_clear_errorsA

Clear the editor error list.

editor_connect_signalB

Connect a signal between nodes in the editor.

editor_copyA

Copy selected nodes to the editor clipboard.

editor_create_cameraA

Create a Camera3D node in the open scene.

editor_create_csg_boxA

Create a CSGBox3D node in the open scene.

editor_create_csg_cylinderB

Create a CSGCylinder3D node in the open scene.

editor_create_csg_mergeA

Create a CSGCombiner3D node in the open scene.

editor_create_csg_polygonB

Create a CSGPolygon3D node in the open scene.

editor_create_csg_sphereA

Create a CSGSphere3D node in the open scene.

editor_create_folderB

Create a directory in the project via editor filesystem.

editor_create_gpu_particlesA

Create a GPUParticles3D node in the open scene.

editor_create_mesh_instanceB

Create a MeshInstance3D node in the open scene.

editor_create_multiplayer_spawnerA

Create a MultiplayerSpawner3D node in the open scene.

editor_create_multiplayer_synchronizerB

Create a MultiplayerSynchronizer3D node in the open scene.

editor_create_sceneB

Create and open a new scene in the editor.

editor_create_scriptB

Create and open a new GDScript in the editor.

editor_cutA

Cut selected nodes to the editor clipboard (with undo).

editor_debug_breakB

Stop execution (break) in debugger.

editor_debug_continueB

Resume execution in debugger.

editor_debug_stepB

Step into next line in debugger.

editor_debug_step_overA

Step over current line in debugger.

editor_delete_assetC

Delete a file or folder via editor.

editor_delete_selectedA

Delete currently selected nodes.

editor_disable_pluginB

Disable a named editor plugin.

editor_disconnect_signalC

Disconnect a signal between nodes.

editor_duplicate_assetC

Duplicate a file via editor filesystem.

editor_duplicate_nodeB

Duplicate a node with children, scripts, and signals.

editor_enable_pluginB

Enable a named editor plugin.

editor_evaluate_expressionA

Evaluate a GDScript expression in debugger/editor context.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/yanhuifair/Godot-MCP'

If you have feedback or need assistance with the MCP directory API, please join our Discord server