editor_debug_break
Pause Godot game execution at the current code line to inspect state and debug issues.
Instructions
Stop execution (break) in debugger.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Pause Godot game execution at the current code line to inspect state and debug issues.
Stop execution (break) in debugger.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden of explaining side effects. It merely restates the action without saying whether it halts the running game immediately, whether the break is temporary, or what the debugger state becomes afterward.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence with no unnecessary words. It is appropriately sized for a zero-parameter tool.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the lack of annotations and the close sibling tools (editor_debug_continue, editor_debug_step, editor_pause), this description is incomplete. It does not explain when to use it or what effects it has, leaving an agent to guess about the tool's broader context.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters, so the input schema already provides complete information. There is no parameter-specific meaning for the description to add, and none is needed.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly identifies the action (stop/break execution) and the domain (debugger). It distinguishes itself from debugger continue and step siblings by explicitly saying 'stop execution (break)'.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is given on when to use this tool vs alternatives like editor_pause, editor_debug_step, or editor_debug_continue. It does not mention prerequisites such as needing a running debug session or how it differs from setting a breakpoint.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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