write_resource
Write properties to a Godot .tres resource file, enabling programmatic updates with optional backup creation.
Instructions
Write properties to a resource.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Path to .tres file (relative to project root) | |
| properties | Yes | Properties to set/overwrite in the [resource] section | |
| create_backup | No | Create .bak backup (default: true) |