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create_noise_texture

Generate a NoiseTexture2D resource for Godot projects, setting dimensions, seamless tiling, and noise type (simplex, cellular, perlin, value) to save as a .tres file.

Instructions

Create NoiseTexture2D.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesOutput path for NoiseTexture2D .tres
widthNoTexture width
heightNoTexture height
seamlessNoSeamless tiling
noise_typeNosimplex
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description must disclose behavioral traits such as side effects, file creation, or potential overwrites. The description only says 'Create NoiseTexture2D,' which reveals it is a creation operation but omits any details about what happens to existing files, permissions, or the output format. The schema's path parameter mentions '.tres', but the description itself gives no such transparency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness2/5

Is the description appropriately sized, front-loaded, and free of redundancy?

While the description is a single concise sentence, it is under-specified and provides no substantive content. It is a restatement of the tool name rather than a useful summary. The conciseness dimension rewards value per sentence, and this sentence lacks informative value.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness1/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has 5 parameters, no annotations, no output schema, and many sibling creation tools. The description is entirely inadequate for an agent to understand what the tool does, when to use it, or what parameters affect. No mention of suitable use cases, parameter semantics, or expected results leaves the description completely incomplete for the tool's complexity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema has 80% parameter description coverage, with all parameters including path, width, height, seamless, and noise_type having descriptions. The tool description itself does not explain any parameters, but the high schema coverage means the description does not need to compensate. Baseline of 3 applies since the schema does the heavy lifting.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose2/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Create NoiseTexture2D' essentially restates the tool name 'create_noise_texture' without adding any additional meaning or context. It names the resource type but does not clarify what a NoiseTexture2D is, how it differs from other texture creation tools, or what the primary use case is.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives like create_image_texture or create_atlas_texture. No exclusions, prerequisites, or context are given, leaving the agent to infer the appropriate usage from the tool name alone.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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