create_noise_texture
Generate a NoiseTexture2D resource for Godot projects, setting dimensions, seamless tiling, and noise type (simplex, cellular, perlin, value) to save as a .tres file.
Instructions
Create NoiseTexture2D.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Output path for NoiseTexture2D .tres | |
| width | No | Texture width | |
| height | No | Texture height | |
| seamless | No | Seamless tiling | |
| noise_type | No | simplex |