Skip to main content
Glama

create_camera_attributes

Create practical or physical camera attributes for 3D camera depth-of-field and auto-exposure in Godot projects.

Instructions

Create CameraAttributes (Practical or Physical) for 3D camera DOF and auto-exposure.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYes
presetNopractical
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must disclose behavioral traits. It only says 'Create' without mentioning side effects such as overwriting existing files, permission requirements, or return behavior. This is insufficient for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence, front-loaded with the primary action and resource. It contains no redundancy and every word contributes meaning.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has only two parameters and no output schema, so the description gives the essential purpose. However, it omits path semantics, overwrite behavior, and return value, leaving gaps for a creation tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%. The description explains the preset variants ('Practical or Physical') but does not explain the 'path' parameter, its purpose, or how it relates to the created resource. Preset is self-explanatory via the enum, but path is left to inference.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses the specific verb 'Create' with the resource type 'CameraAttributes' and clarifies the two variants ('Practical or Physical') and their purpose ('3D camera DOF and auto-exposure'). This clearly distinguishes it from sibling tools like editor_create_camera or create_environment.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The phrase 'for 3D camera DOF and auto-exposure' implies a use case, but the description provides no explicit when-to-use instructions or alternatives. It does not mention that modifying existing attributes might require editor_set_camera_param or that read_camera could be used for inspection.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/yanhuifair/Godot-MCP'

If you have feedback or need assistance with the MCP directory API, please join our Discord server