runtime_set_node
Modify a running Godot game's node properties live. Pass a node path and property values to update position, visibility, and other attributes in real time.
Instructions
Set properties on a node in the running game (live mutation).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Node path inside the running scene. | |
| properties | Yes | Property values to set, as strings (e.g. {"position":"Vector2(10,20)", "visible":"false"}). |