editor_open_asset
Open an asset in the Godot editor using its path to inspect or modify it directly.
Instructions
Open an asset in editor.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Asset path |
Open an asset in the Godot editor using its path to inspect or modify it directly.
Open an asset in editor.
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Asset path |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden. It merely states 'open' without explaining side effects (e.g., whether the editor must be running, if the asset is focused in the UI, or if any editor state changes). This is insufficient for an agent to anticipate outcomes.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single concise sentence with no fluff. It is front-loaded but could benefit from additional context; still, it is appropriately minimal for a simple tool.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
This tool has no output schema, no annotations, and only one parameter. The description does not clarify what 'open' entails in the editor, whether it returns a value, or what prerequisites exist. Given the large sibling toolset, the description is too sparse to be contextually complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% with 'path' described as 'Asset path'. The tool description adds no semantic value beyond the schema, so the baseline of 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Open') and resource ('asset'), making the core purpose clear. However, it does not differentiate from sibling tools like editor_show_in_filesystem or edit_scene, which also involve accessing assets.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool versus alternatives. With numerous editor_* siblings, the description offers no explicit context or exclusions.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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