editor_set_multiplayer_spawner_param
Update a MultiplayerSpawner3D node's property in the open scene: provide node path, parameter, and GDScript literal value to apply.
Instructions
Set a property on a MultiplayerSpawner3D node in the open scene.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| param | Yes | Property key to set (e.g. "mass", "energy", "visible") | |
| value | Yes | Property value as GDScript literal (e.g. "40.0", "true", "Color(1,0,0,1)") | |
| node_path | Yes | Node path in the currently open scene |