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editor_create_multiplayer_spawner

Create a MultiplayerSpawner3D node in the open scene to manage net-spawned objects. Specify parent, name, and properties for automated setup.

Instructions

Create a MultiplayerSpawner3D node in the open scene.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoNode name (auto-generated if omitted)
parentNoParent node path.
propertiesNoProperties to set on the new node
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden of behavioral disclosure. It states the core behavior (creating a node in the open scene) and implies a mutation of the scene, but it does not mention side effects, failure conditions (e.g., no open scene), or whether existing nodes are replaced. This is adequate for a simple creation tool but lacks depth.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no unnecessary words. It efficiently communicates the tool's purpose without redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is simple, with three well-documented parameters and no output schema. The description covers the basic purpose, but it does not explain return values, failure modes, or what happens if the scene is not open. Given the low complexity, the description is sufficient but leaves some context gaps.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% description coverage for all three parameters, so the schema already explains name, parent, and properties. The tool description adds no additional parameter information, so the baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the specific action: 'Create a MultiplayerSpawner3D node in the open scene.' It uses a specific verb and resource, and distinguishes from sibling tools like editor_create_multiplayer_synchronizer or add_node.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives context ('in the open scene') but does not explicitly state when to use this tool versus alternatives, nor does it mention any exclusions or prerequisites. Usage is implied from the tool name and description, but no guidance is provided for choosing between this and similar create tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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