editor_create_script
Create a new GDScript at a specified path, opening it in the Godot editor. Choose a base class and template for empty, node, character, resource, or signal scripts.
Instructions
Create and open a new GDScript in the editor.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Output path for new script | |
| extends | No | Base class | Node |
| template | No | Template: empty, node_script, character, resource_script, signal |