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create_nav_link

Creates a navigation link between two points in a Godot scene, specifying start/end coordinates and selecting 2D or 3D link type for pathfinding.

Instructions

Create a NavigationLink3D between two points.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
endNoEnd point [x, y] or [x, y, z]
nameNoNode nameNavigationLink3D
startNoStart point [x, y] or [x, y, z]
link_typeNoLink node typeNavigationLink3D
scene_pathYesPath to .tscn scene file
parent_pathNoParent node path.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of disclosing side effects. It only states that it creates a NavigationLink3D, but does not mention whether it modifies the scene file, whether it adds the link to a parent node, or what happens on existing data conflicts.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no wasted words. It immediately conveys the action and key object, making it easy to parse.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given this is a mutation tool with 6 parameters, no annotations, and no output schema, the one-sentence description is insufficient. It lacks information about side effects, expected scene state, and behavior on errors or overwrites, making it incomplete for safe invocation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all parameters. The description adds the interpretive context of 'between two points' for start/end, but does not add meaning beyond that; baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('Create') and resource ('NavigationLink3D'), and clarifies scope ('between two points'). It clearly distinguishes this tool from siblings like create_nav_mesh or add_node, which serve different purposes.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is given for when to use this tool versus alternatives. It does not mention prerequisites, such as needing an existing scene at scene_path, nor does it contrast with similar creation tools like create_nav_mesh.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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