load_sprite
Set a sprite's texture by loading a texture resource from a path onto a specified Sprite2D or TextureRect node in a Godot scene.
Instructions
Load a texture onto a Sprite2D node.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_path | Yes | Node path (Sprite2D or TextureRect) | |
| scene_path | Yes | Path to .tscn file | |
| texture_path | Yes | Texture resource path (e.g. "res://icon.svg") |