runtime_emit_signal
Emit a signal on a specified node in the running game to trigger event-driven logic, with optional arguments for context.
Instructions
Emit a signal on a node in the running game.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| args | No | Signal arguments. | |
| path | Yes | Node path inside the running scene. | |
| signal | Yes | Signal name to emit. |