set_skeleton_bone_pose
Set the local pose of a bone in a Godot Skeleton3D/2D by specifying its position, rotation, and scale values.
Instructions
Set a bone pose (position/rotation/scale) in a skeleton.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bone | Yes | Name of the bone to pose | |
| scale | No | Local scale as [x, y, z] | |
| position | No | Local position as [x, y, z] | |
| rotation | No | Local rotation as quaternion [x, y, z, w] | |
| skeleton | No | Skeleton node name (first found if omitted) | |
| scene_path | Yes | Path to .tscn scene containing a Skeleton3D/2D node |