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set_skeleton_bone_pose

Set the local pose of a bone in a Godot Skeleton3D/2D by specifying its position, rotation, and scale values.

Instructions

Set a bone pose (position/rotation/scale) in a skeleton.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
boneYesName of the bone to pose
scaleNoLocal scale as [x, y, z]
positionNoLocal position as [x, y, z]
rotationNoLocal rotation as quaternion [x, y, z, w]
skeletonNoSkeleton node name (first found if omitted)
scene_pathYesPath to .tscn scene containing a Skeleton3D/2D node
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must carry the full burden of behavioral disclosure. It mentions the components (position/rotation/scale) but does not explain side effects, error handling, or the local-space context. The tool mutates a skeleton pose, yet no information about reversibility or persistence is given.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence, front-loaded with the action and resource. It contains no filler or redundant wording, earning a high score for conciseness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has 6 parameters and no output schema or annotations, yet the description provides minimal context. It doesn't mention how the skeleton is selected (first found if omitted) or what happens if the bone is missing, leaving important edge-case behaviors undocumented.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3. The description only repeats the parameter names without adding new meaning beyond the schema's detailed descriptions (e.g., 'Local position as [x, y, z]').

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's function with a specific verb ('Set'), a clear resource ('bone pose'), and scope ('in a skeleton'). It also enumerates the components (position/rotation/scale), distinguishing it from sibling node transform tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance is provided about when to use this tool versus alternatives like set_node_position or set_animation_param. The usage is only implied by the description, with no exclusions or alternative recommendations.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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