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list_ui_nodes

Get a list of UI nodes in your Godot project. Optionally filter by Control type (e.g., Button, Label) to inspect specific UI elements.

Instructions

List Control-derived UI nodes.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
node_typeNoFilter by specific Control type (e.g. "Button", "Label"). Default: all Control-derived nodes.
max_resultsNoMax results
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden of behavioral disclosure. It clarifies that only Control-derived nodes are listed, which is useful, but it does not mention return format, scene scope, or any side effects (though the verb 'list' implies read-only).

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, concise sentence with no extraneous words. It is front-loaded and immediately conveys the tool's purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple list tool, the description gives the core idea but omits details about return values, scene context, and possible limitations. Without an output schema or annotations, more contextual information would be beneficial for an agent to invoke it correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema provides comprehensive descriptions for both parameters (node_type filter and max_results default), covering 100% of the schema. The description adds no additional parameter semantics beyond the schema, making the baseline 3 appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states the specific action ('List') and resource ('Control-derived UI nodes'), which is clear and unambiguous. It distinguishes this tool from sibling list tools by its focus on UI node types.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage when one needs to enumerate UI nodes of a particular type, but provides no explicit context, exclusions, or alternatives. It does not communicate when to prefer this over other list_* tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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