editor_stop
Stop the current game playback in the Godot editor to end the running scene and return to editing mode.
Instructions
Stop playing in editor.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Stop the current game playback in the Godot editor to end the running scene and return to editing mode.
Stop playing in editor.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries full disclosure burden; it names the primary effect (stop playing) but omits any side effects, reversibility, or state changes. The bare statement is honest but thin.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, complete sentence with no filler. It front-loads the action and uses common editor terminology.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool's simplicity (no inputs, no output schema) means a one-line description can be complete; 'stop playing in editor' covers the essential effect. Slightly more context about whether this terminates the running game or just pauses it would improve completeness, but ambiguity with editor_pause is low.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters and the empty schema is 100% covered, so there is no parameter meaning to explain. Baseline 4 applies because no parameter documentation burden exists.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific action ('Stop') and target ('playing in editor'), unambiguously opposing the sibling editor_play. It distinguishes itself from stop_project by scoping to the editor.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies the tool is for ending an active editor playback session, but provides no explicit guidance about when to prefer this over related tools like stop_project or editor_pause. No alternatives or exclusions are mentioned.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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