disconnect_signal
Disconnect a signal connection between nodes in a Godot scene. Specify the scene path, signal, source node, target node, and method name to remove it.
Instructions
Disconnect a signal.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| signal | Yes | Signal name | |
| to_node | Yes | Target node path | |
| from_node | Yes | Source node path | |
| scene_path | Yes | Path to .tscn file | |
| method_name | Yes | Method name on target |