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editor_create_multiplayer_synchronizer

Create a MultiplayerSynchronizer3D node in the open scene for multiplayer state synchronization. Configure node name, parent path, and properties directly.

Instructions

Create a MultiplayerSynchronizer3D node in the open scene.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoNode name (auto-generated if omitted)
parentNoParent node path.
propertiesNoProperties to set on the new node
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description alone carries the burden of behavioral disclosure. It only states a create operation in the open scene, but does not mention side effects (e.g., scene modification), error cases, return values, or interaction with existing nodes.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with zero wasted words. It immediately states the action, resource, and context.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has no output schema and no annotations, and the description is extremely sparse. For a creation tool within a large editor toolset, it lacks context about the node's purpose, how it fits into a MultiplayerSynchronizer workflow, and what the user should expect after invocation, making it incomplete for a complex 3D scene editor.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema provides descriptions for all three parameters (name, parent, properties) with 100% coverage, so the baseline of 3 is appropriate. The description itself adds no additional parameter semantics beyond what the schema already documents.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('Create') with a precise resource ('MultiplayerSynchronizer3D node') and a clear location ('in the open scene'). It is unambiguous and naturally distinguishes from sibling tools like editor_create_multiplayer_spawner.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no explicit guidance on when to use this tool over alternatives, nor any prerequisites or exclusions. The phrase 'in the open scene' implies a requirement but is not developed into practical usage direction.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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