editor_rename_asset
Rename files in Godot using the editor filesystem to correct asset names and keep the project organized.
Instructions
Rename a file via editor filesystem.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| to | Yes | ||
| from | Yes |
Rename files in Godot using the editor filesystem to correct asset names and keep the project organized.
Rename a file via editor filesystem.
| Name | Required | Description | Default |
|---|---|---|---|
| to | Yes | ||
| from | Yes |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
There are no annotations, so the description carries the full burden of behavioral disclosure. It only states that renaming occurs via the editor filesystem, but does not reveal whether the operation overwrites existing files, handles references, or requires specific permissions. This is a significant gap for a mutation tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is one concise sentence with no wasted words. It is appropriately short for such a simple operation, though it could have included additional context without becoming verbose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's simplicity, the description is minimal but insufficient. It lacks guidance on side effects, whether the rename moves the file across directories, updates references, or has any restrictions. With no annotations and no output schema, the description should provide more context to be complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0%, and the description does not explain the 'from' and 'to' parameters. The parameter names are self-explanatory for a rename operation, but the description adds no details about path formats, asset identifiers, or constraints, leaving the agent to infer meaning from names alone.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific verb and resource: 'Rename a file via editor filesystem.' It clearly indicates the tool's function but does not distinguish it from siblings like editor_move_asset or rename_node, which could also rename assets or nodes.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No information is provided about when to use this tool versus alternatives. The description only states what it does, without any context on prerequisites, scenarios, or exclusions, leaving the agent without guidance on selecting it over similar tools.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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