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set_animation_tree_param

Set AnimationTree parameter values in a Godot scene to control animation states, conditions, and blend amounts directly.

Instructions

Set AnimationTree parameter.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
paramYesParameter to set (e.g. "active", "tree_root/parameters/conditions/active")
valueYesNew value
tree_nameNoAnimationTree node name (default: first found)
scene_pathYesPath to .tscn scene file
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must disclose side effects, persistence, or required context, but it only says 'Set AnimationTree parameter.' It implies mutation but does not state whether changes are saved to the scene file, require an open scene, or affect runtime, leaving the agent without critical behavioral information.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is one short sentence with no filler or redundant information. It is immediately readable and the subject/action are front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a mutation tool with no annotations or output schema, a single generic sentence is insufficient to fully orient the agent. It omits usage alternatives, persistence semantics, and error behavior, despite the schema providing parameter details.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema already covers all four parameters with 100% documentation, including examples for param and default behavior for tree_name. The description adds no parameter-specific meaning beyond the schema, which is acceptable given the high coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states the action ('Set') and resource ('AnimationTree parameter') clearly, and the resource name distinguishes it from sibling set_animation_param and other editor_set_* tools. It lacks additional scope details, but the core purpose is unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided about when to use this tool vs alternatives such as set_animation_param or runtime methods. The description only states the action and does not give exclusions, prerequisites, or typical use cases.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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