set_animation_tree_param
Set AnimationTree parameter values in a Godot scene to control animation states, conditions, and blend amounts directly.
Instructions
Set AnimationTree parameter.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| param | Yes | Parameter to set (e.g. "active", "tree_root/parameters/conditions/active") | |
| value | Yes | New value | |
| tree_name | No | AnimationTree node name (default: first found) | |
| scene_path | Yes | Path to .tscn scene file |