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wait_for_node

Blocks execution until a node at the given path exists in the running game tree, with configurable timeout.

Instructions

🔴 Game must be running. Wait for a node to appear in the running game tree

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesNode path to wait for
timeoutNoTimeout in seconds (default: 5.0)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the burden of behavioral disclosure. It only mentions the prerequisite and the basic wait operation. It omits important traits such as whether the tool blocks execution, the behavior on timeout (e.g., error vs. return null), and the return value.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very concise, consisting of a single sentence with an important prerequisite. Every word earns its place; there is no redundancy or fluff.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the lack of an output schema, the description should explain what the tool returns (e.g., the node or null). It also does not mention blocking behavior. While the schema is simple, the description is too minimal to be fully complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% description coverage for both parameters ('path' and 'timeout'). The description does not add any additional meaning beyond the schema, so a baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's purpose: waiting for a node to appear in the running game tree. It uses the specific verb 'Wait for' and identifies the resource 'a node', which distinguishes it from siblings like 'wait_for_game_event' that wait for events.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description mentions a prerequisite ('Game must be running'), which provides context. However, it does not explicitly state when to use this tool versus alternatives (e.g., 'wait_for_game_event') or provide exclusions. The usage is implied but not fully guided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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