disconnect_signal
Remove a signal connection between specified source and target nodes in the Godot editor.
Instructions
Disconnect a signal connection
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"source": "<source>",
"signal": "<signal>",
"target": "<target>",
"method": "<method>"
},
"name": "disconnect_signal"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| method | Yes | Method that was connected | |
| signal | Yes | Signal name | |
| source | Yes | Node path that emits the signal | |
| target | Yes | Node path that receives the signal |