setup_lighting
Adds a directional, omni, or spot light node to the scene, with configurable properties like color, energy, and shadow.
Instructions
Add a light node (DirectionalLight3D, OmniLight3D, SpotLight3D)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| type | Yes | Light type | |
| parent | Yes | Parent node path. Use '' (empty string) to add at scene root, or a node name/path (e.g. 'Player' or 'Player/Sprites') to add as a child of that node. | |
| properties | No | Light properties (color, energy, position, shadow_enabled, etc.) |