set_material_3d
Create and apply standard or shader materials to a Godot 3D mesh with specified properties.
Instructions
Create and apply a StandardMaterial3D or ShaderMaterial to a mesh
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | MeshInstance3D node path | |
| properties | Yes | Material properties (albedo_color, metallic, roughness, shader_path, etc.) |