navigate_to
Move a specified node to a target position using pathfinding in a running Godot game.
Instructions
🔴 Game must be running. Navigate a node to a target position using pathfinding
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"path": "<path>",
"target": "<target>"
},
"name": "navigate_to"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Node path to navigate (must have NavigationAgent3D) | |
| target | Yes | Target position [x, y, z] |