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set_error_handling

Set how the Godot editor responds to errors and warnings during gameplay: break into debugger on error, warning, or both.

Instructions

Configure how the editor handles errors and warnings during gameplay

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
break_on_errorNoBreak into debugger on error
break_on_warningNoBreak into debugger on warning
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must disclose behavioral traits. It indicates the tool modifies editor behavior but lacks details on side effects, persistence, or what exactly changes.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, no redundancy. It is concise, though could include more useful information without becoming verbose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple 2-parameter tool with no output schema or annotations, the description is too brief. It omits important context such as whether changes are global, persist across sessions, or affect all error types.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with clear parameter descriptions. The tool description adds high-level context ('during gameplay') but does not enhance understanding of individual parameters beyond schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool configures error and warning handling during gameplay, which distinguishes it from sibling tools that set other properties. However, it could be more specific about what 'handles errors' entails.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives. The description does not provide any context about prerequisites, when not to use, or comparisons with sibling tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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