set_error_handling
Set how the Godot editor responds to errors and warnings during gameplay: break into debugger on error, warning, or both.
Instructions
Configure how the editor handles errors and warnings during gameplay
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| break_on_error | No | Break into debugger on error | |
| break_on_warning | No | Break into debugger on warning |