set_collision_layer_name
Assign a human-readable name to a collision layer (1-32) to simplify collision setup in Godot.
Instructions
Assign a human-readable name to a collision layer (1-32)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Layer name (e.g. 'Player', 'Enemies', 'Terrain') | |
| layer | Yes | Layer number (1-32) |