cross_scene_set_property
Set a property on all nodes of a specified type across multiple scenes. Use for bulk updates to attributes like position or visibility.
Instructions
Set a property on nodes of a given type across multiple scenes
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| value | No | Property value | |
| property | Yes | Property name (e.g. 'position', 'visible') | |
| type_name | Yes | Node type name (e.g. 'Sprite2D', 'CharacterBody3D') | |
| confirm_no_undo | No | Set to true to acknowledge this is destructive and cannot be undone |