get_filesystem_tree
Retrieve the project's filesystem tree structure, filtered by file extensions and depth, to navigate Godot project assets. Use optional filters to focus on specific file types.
Instructions
Get the project filesystem tree structure
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Root path to list from (e.g. 'res://') | |
| filters | No | Array of file extensions to filter (e.g. ['gd', 'tscn']) | |
| max_depth | No | Maximum recursion depth (default: 10) |