add_gridmap
Create a GridMap node for 3D tile-based level design, specifying parent path and optional properties like mesh library path and cell size.
Instructions
Add a GridMap node for 3D tile-based level design
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| parent | Yes | Parent node path. Use '' (empty string) to add at scene root, or a node name/path (e.g. 'Player' or 'Player/Sprites') to add as a child of that node. | |
| properties | No | GridMap properties (mesh_library_path, cell_size, etc.) |