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evaluate_expression

Evaluate GDScript expressions directly in the Godot editor or a running game to test code logic and inspect values.

Instructions

Evaluate a GDScript expression in the editor or running game context

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
contextNoContext to evaluate in (default: editor)editor
expressionYesGDScript expression to evaluate
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description does not disclose behavioral traits such as whether the expression evaluation can have side effects or is read-only. For a code evaluation tool, this is a significant gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no unnecessary words. Every word carries meaning.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the lack of output schema, annotations, and the tool's nature (evaluating code), the description should cover return values, potential side effects, or error behavior. It does not, leaving the agent underinformed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the schema already explains both parameters. The description adds no extra meaning beyond stating the tool evaluates a GDScript expression.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool evaluates a GDScript expression, with explicit contexts (editor or game). This distinguishes it from sibling tools like execute_editor_script which likely run entire scripts.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies when to use (evaluate expressions) but does not explicitly state when not to use or compare with alternatives like execute_editor_script or execute_game_script.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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