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set_shader_param

Set a shader uniform value on a ShaderMaterial node by providing its node path and uniform name.

Instructions

Set a shader parameter (uniform) on a ShaderMaterial

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
paramYesShader uniform name
valueNoParameter value
node_pathYesNode path with the ShaderMaterial
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided. Description only says 'set', implying mutation, but doesn't disclose side effects, permissions, or constraints. For a mutation tool, more transparency is needed.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, no fluff, front-loaded with the action. Efficient and to the point.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple tool with 3 params and no output schema, the description is adequate but lacks details like allowed value types or immediate effects. Could be improved.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema already describes all three parameters (100% coverage). Description adds no additional meaning beyond repeating 'shader parameter (uniform)'. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states the tool sets a shader parameter (uniform) on a ShaderMaterial, using a specific verb and resource. It distinguishes from similar tools like assign_shader_material or set_material_3d.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives, such as get_shader_params or assign_shader_material. No prerequisites or conditions mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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