validate_script
Check GDScript files for syntax errors directly in the Godot editor.
Instructions
Validate a GDScript file for syntax errors
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Script file path to validate |
Check GDScript files for syntax errors directly in the Godot editor.
Validate a GDScript file for syntax errors
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Script file path to validate |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries full burden but only states the action without detailing side effects, return value, or required permissions. It does not disclose that validation is read-only or if errors are returned.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
One concise sentence with no wasted words, effectively front-loading the core purpose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
While the tool is simple, the description lacks details about expected output (e.g., error list or boolean) and error behavior, making it adequate but not fully complete for an agent without output schema.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so baseline is 3. The description adds minimal meaning by specifying syntax errors, but does not elaborate on the path format or validation scope beyond the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'validate', the resource 'GDScript file', and the purpose 'for syntax errors', distinguishing it from sibling validation tools for other file types like validate_shader.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives (e.g., edit_script or execute_game_script). No prerequisites or context for file existence or project state are mentioned.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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