Godot MCP
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TDQS
Scored across 321 tools
Many tool groups have near-identical purposes, e.g. get_project_settings/get_all_project_settings, set_project_setting/set_project_setting_config, add_autoload/add_autoload_config, export_project/export_for_platform, and validate_export/validate_platform_export/validate_export_for_platform. With 321 tools, these overlapping clusters make it very hard for an agent to reliably select the intended tool.
Although the names are snake_case, the semantic pattern is inconsistent: add/create/setup are used for similar node/resource creation, delete/remove for destruction, get/list for reads, and several near-duplicate suffixes like _config and _platform fragment the vocabulary. Duplicate pairs such as add_autoload vs add_autoload_config and get_project_settings vs get_all_project_settings further undermine predictability.
321 tools is an extreme over-fragmentation for an MCP surface. It far exceeds any practical selection budget and contains dozens of redundant variants that could be merged into parameterized tools. This count will overwhelm agent context and degrade tool-selection accuracy.
The set is remarkably comprehensive, covering scenes, scripts, resources, animation, physics, audio, navigation, rendering, export, debugging, testing, and project settings. A few lifecycle gaps exist, such as no remove_animation_track or remove state machine state, but most gaps can be worked around with generic node/property/script tools.