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find_nodes_by_script

Find every node in a running Godot game that uses a specific script path — quickly identify all script instances across the scene.

Instructions

🔴 Game must be running. Find all nodes in the game that use a specific script

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
script_pathYesScript file path to search for (e.g. 'res://scripts/enemy.gd')
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description bears full responsibility for behavioral disclosure. It only states a prerequisite and the basic action, but does not reveal whether the tool is read-only, what happens if the script is not found, or any side effects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise, consisting of one sentence plus an emoji. It is front-loaded with the prerequisite. However, it could be slightly improved by structurally separating the prerequisite from the action.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the absence of annotations and output schema, the description lacks critical context such as return format, behavior when no nodes match, and potential performance implications. This makes it less complete for an AI agent to effectively use the tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema already fully describes the sole parameter (script_path) with an example. The description adds no extra meaning beyond what is in the schema, so a baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool finds all nodes using a specific script, which is a distinct operation from siblings like find_nodes_by_type and find_nodes_in_group. The verb 'Find' and resource 'nodes in the game that use a specific script' are specific and unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The only usage guidance is the prerequisite 'Game must be running'. There is no when-to-use or when-not-to-use information, nor any mention of alternatives like find_script_references or find_nodes_by_type.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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