navigate_character
Move a game character to a specified 3D position using direct movement or automatic pathfinding.
Instructions
Move a character to a target position using direct movement or pathfinding
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"character_path": "<character_path>",
"target": "<target>"
},
"name": "navigate_character"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| method | No | Navigation method (default: direct) | direct |
| target | Yes | Target position [x, y, z] | |
| character_path | Yes | Node path in the scene tree (e.g. 'Player/Sprite2D'). Use just the node name for root-level children (e.g. 'Player'), or empty string '' for the scene root itself. Paths are relative to the currently open scene. |