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navigate_character

Move a game character to a specified 3D position using direct movement or automatic pathfinding.

Instructions

Move a character to a target position using direct movement or pathfinding

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
methodNoNavigation method (default: direct)direct
targetYesTarget position [x, y, z]
character_pathYesNode path in the scene tree (e.g. 'Player/Sprite2D'). Use just the node name for root-level children (e.g. 'Player'), or empty string '' for the scene root itself. Paths are relative to the currently open scene.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must disclose behavioral traits. It mentions 'direct movement or pathfinding' but does not explain whether movement is instantaneous or animated, if pathfinding respects obstacles, or any side effects like modifying the scene tree. This lacks detail for a movement tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence with no unnecessary words. It is front-loaded with the action and resource. Very concise and to the point.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema exists, so the description should explain return values, errors (e.g., if path not found or character missing), and prerequisites (e.g., scene must be open). It provides none of this. The description is too brief for a tool that modifies game state.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all parameters. The description adds no new meaning beyond listing the methods. It does not explain how the 'method' parameter affects behavior or provide context for the target coordinate system. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it moves a character to a target position using direct movement or pathfinding. It specifies the verb 'move' and the resource 'character', and mentions two methods. However, it does not explicitly differentiate from sibling tools like 'navigate_to' or 'move_to', which may have overlapping functionality.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. There is no mention of scenarios, prerequisites, or exclusions. The description simply states what it does without context for selection.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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