wait_for_game_event
Wait for a signal, node creation, or property change event in Godot with a configurable timeout to prevent hanging.
Instructions
Wait for a specific game event (signal, node creation, property change) with timeout
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| event | Yes | Event to wait for. Use prefix format: 'signal:NodePath:SignalName', 'node:NodePath', or 'property:NodePath:PropName:ExpectedValue' | |
| timeout | No | Timeout in milliseconds (default: 5000) |