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read_resource

Retrieve properties from Godot resource files (.tres, .res) by specifying the file path.

Instructions

Read a Godot resource file (.tres, .res) and get its properties

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesResource file path (e.g. 'res://assets/theme.tres')
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description does not disclose any behavioral traits such as read-only nature, error handling (e.g., if file does not exist), or permissions. Since no annotations are provided, the description must carry the full burden, which it fails to do.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise: one sentence of 12 words. No wasted words, front-loaded with action and resource. However, it may be too minimal for completeness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the lack of an output schema, the description should explain what 'get its properties' means (e.g., format of returned data) and behavior on error. It does not address these, leaving the agent without full context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with a well-described parameter. The description adds the file extension hints and example path, but these are largely redundant with the schema description. No new semantic information is provided.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Read'), the resource type ('Godot resource file'), and the file extensions ('.tres, .res'), which differentiates it from sibling tools that create, delete, or edit resources. It effectively conveys its core functionality.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives like 'get_resource_properties' or 'list_resources'. There is no mention of prerequisites, context, or cases to avoid. This is a significant gap.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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