Skip to main content
Glama

add_node

Add new nodes to the Godot scene tree by specifying parent path, node type, name, and optional properties.

Instructions

Add a new node to the scene tree

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesName for the new node
typeYesNode type name (e.g. 'Sprite2D', 'CharacterBody3D')
propertiesNoOptional property key-value pairs
parent_pathYesParent node path (e.g. 'Player' or '' for root)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden for behavioral disclosure. It only states the action without explaining side effects (e.g., validation of parent_path, type constraints, property application), error handling, or permissions needed. The mutation implication is not explicitly stated.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence with no fluff, but it is too minimal for a tool with 4 parameters, including a nested object. It could provide more useful context without being overly long.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (4 parameters, nested object) and lack of output schema, the description is insufficient. It does not explain the node concept in the scene tree, required parameters, or error scenarios, leaving significant gaps for the agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3. The description does not add extra meaning beyond the schema; each parameter is already documented in the input schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Add a new node to the scene tree' uses a specific verb ('Add') and resource ('node to the scene tree'), clearly distinguishing it from sibling tools like delete_node, rename_node, or move_node.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives like create_scene or other node-related tools. No preconditions or exclusions are mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/KeeVeeG/godot-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server