add_node
Add new nodes to the Godot scene tree by specifying parent path, node type, name, and optional properties.
Instructions
Add a new node to the scene tree
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Name for the new node | |
| type | Yes | Node type name (e.g. 'Sprite2D', 'CharacterBody3D') | |
| properties | No | Optional property key-value pairs | |
| parent_path | Yes | Parent node path (e.g. 'Player' or '' for root) |